Fantasy Golf begins with Scout and Hana, two teenagers from Earth that are brought to the world of Pangya to join in on the Pangya festivals. I sunk most of my time into the Story mode, which allows you to pick a character and play through a series of matches with dialogue sequences punctuating each section. And fortunately, working towards all that nifty gear is quite fun. As I mentioned before, the amount of content you can unlock is impressive and I really appreciate a game that gives the player something to work towards. ![]() All these new items can be perused in the Pangya Collection, which is a hub for the game's shop, Your Room (where you can dress up and equip your character), an artwork/music gallery and an extensive collection of in-game records. ![]() Many of these modes are interconnected in some way and most of them will earn you Pang (the game's currency), which you can use to purchase new items for use in all the modes. When you first boot up the game and create a profile, you'll be able to participate in the game's Story mode, the Pangya Tour mode, the Network mode or mess around in the Pangya Collection. That's right you can use magic potions and pop pills during your friendly game of golf. Pirate power! Once you master the basics, there are also trick shots to learn and items to manage. Hitting X that last time when the cursor passes directly over the small, highlighted segment of the gauge will reward you with a Pangya shot, which maximizes your accuracy. When you've lined up your shot, press X to start up a cursor that moves down your power gauge, hit X again to select the power level and then hit it one more time to confirm the curve of the shot. Although there are advanced techniques to learn, your interaction with the game is as follows: when on the course, you can rotate your character with the D-pad, change clubs with the L/R trigger and study an overhead view of the level with Triangle. ![]() What's not to love? Fantasy Golf is a fairly straight-forward arcade golf game with easy-to-grasp mechanics and plenty of replayability. In regard to making threads if someone posted a higher SVN than you specify which SVN or make a comment or post in the gamming section.And you can have a talking polar bear serve as your caddy. When making game threads it becomes important to specify SVN numbers if we want to see some progress and if a game isn't working they can go through the thread to see when it was working with a SVN number. So those list have to be updated to have more fields with words instead of a rating system (because you cant update the the stars but you can say Perfect SVN, Playable SVN,Ingame SVN, Not Working SVN, and Current Status(which can be updated monthly). having this info it also helps devolpers of the emulator.In both games list that are compatabe there it not one reference to a game SVN when it was playable or current status. I sure with gamecube I would say 85% worked at one time or another. It is a group effort after all, for game cube theres only about 655 games and how many members, would cover a whole lot but just to say it playable without a reference to a SVN. Without this it helps no one and stops a lot of questions. Thats Correct because If you Got another Svn You can update it but leave the Svn in when it was Playable. (08-30-2010, 02:34 AM)StripTheSoul Wrote: well, the SVN numbers only really help if you can tell the exact SVN number that made a game playable or broke it.that's kinda hard sometimes, though, cuz no one will test all games with every SVN ![]() Nash679 and eveyone it doesn't help anyone if you dont post SVN numbers with your findings. Namco Museum 50th Anniversary (GC) playable 6115 These are normal specs for the majority of users or dual cores (most people don't overclock their systems). Remember I'm running on a system with these specs: Add Men in Black II Alien Escape and Terminator 3 The Redemption, ( Hitman 2 Silent Assassin not 100% speed but playable 14fps at 40% speed (must be a ratio thing)) also, Don't know if they worked before, but there is no thread about some of those games. It is in the post Direct X 11, mmu, and xfb. Otherwise there'll always be noobs saying the game doesn't work because they don't know about the game properties. Just lemme know if a game needs MMU to work cuz that's something I'd like to add.
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